Ready to Level Up?
Tackle your most complex game projects with professional 3D animation and worldbuilding software.

Starting at £234 per month

Starting at £234 per month
Get your free 30-day trial
Deliver unforgettable game experiences with professional 3D software for animation and modelling.
Image courtesy of Cyril Gras.
Create complex 3D game characters and animations
Video courtesy of Marleen Vijgen.
From hyper-realistic to highly stylised, create jaw-dropping characters using Maya’s deep 3D toolset.
Image courtesy of Marleen Vijgen.
Create sophisticated rigs that deliver lifelike performances.
Video courtesy of Marleen Vijgen.
Create realistic character and facial animations with full creative control.
Video courtesy of Marleen Vijgen.
Create expansive and detailed game environments
Video courtesy of Yinuo Chen.
Build elaborate worlds and detailed props with 3ds Max’s extensive modelling toolset.
Video courtesy of Yinuo Chen.
Finalise game asset lookdev with advanced texture-creation, material and viewport tools.
Video courtesy of Yinuo Chen.
Bring your studio together with best-in-class pipeline and automation tools.
Image courtesy of Yinuo Chen.
"The fabric of our animation and rigging pipeline is Maya. It is and will be, for the foreseeable future, an integral part of that pipeline."
- Will Pryor, Head of Rigging & Creature FX at Axis Studio
“We use 3ds Max for modelling, animating, environments – everything…If it’s art, it’s produced in 3ds Max.”
- Carlos Bordeu, Founder and Artist at ACE Team
“3ds Max is the tool of reference for 3D modelling, so it was hardly a question when we started up our own company."
- Pierre de Margeri, CEO and Creative Lead at Sloclap
“I'm trying to think of a time before Maya, and it's actually difficult. I guess it’s been about 12 years. I just clicked into Maya. I liked how extensible it was.”
- Gwen Frey, Founder and Artist at The Molasses Flood
Wasim Khan, Technical Director at Naughty Dog, walks through the rigging and deformation process for characters in the Last of Us Part II.
A clip from the Maya: Faster Rigging & Animation Workflows, Vision Series presentation.
Image courtesy of Naughty Dog.
Axis Studio shares how they brought the behemoths to life with Maya in the latest Magic: The Gathering cinematic trailer.
Image courtesy of Axis Studio.
Axel Grossman, Lead Character Technical Artist, shares his best practices for creating the realistic 3D game characters in God of War.
Images courtesy of Santa Monica Studio.
3D Environment Artist, Manuel Fuentes, breaks down his process of creating a beautiful zen scene in 3ds Max.
Image courtesy of Manuel Fuentes.
Shawn Olson, Technical Artist, shares how 3ds Max was used to bring Black Mesa back to life.
Video courtesy of Shawn Olson.
Adeline Aubame from Ubisoft Helix shares the tools her team used to fast-track the development of Rainbow Six Siege.
A clip from the Up Close and Personal with 3ds Max webinar.
© 2015 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Rainbow Six, The Soldier Icon, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries.
Tackle your most complex game projects with professional 3D animation and worldbuilding software.
Starting at £234 per month
Starting at £234 per month
Get your free 30-day trial