What's New

in 

Maya

?

See how Maya has evolved.

Over the years, Maya has delivered top-quality updates to help you work faster and more efficiently. We continue to focus on creating more artist-friendly experiences across disciplines.
Image courtesy of Olga Dannik
NEW UPDATE
2023
14 Sep. 2022

2023.2 Update

 Animation Performance Improvements 
 Evaluation Toolkit Updates 
New Graph Editor Tangent Controls
 Blue Pencil Improvements 
 New Joint Draw Style 
 UVPin, Proximity Pin and skinCluster Improvements 
 Unreal Live Link for Maya (version 2.1) 
Image courtesy of Olga Dannik
 PREV
20 July. 2022

Unreal Live Link for Maya 2.0

 New UI Layout  
 Asset Linking 
Bi-Directional Playhead 
 Creation of Unreal assets directly in the Maya UI 
 Character streaming can be paused  
Model courtesy of artcore-studios.com
15 Jun. 2022

2023.1 Update

 New Options for Boolean Operations 
 Vertex Color Changes 
Improved USD Integration
 Capabilities in Arnold  
 Operator SDK in Bifrost (requires seperate download) 
 Other capabilities in Bifrost (requires seperate download) 
Image courtesy of Kevin Beckers. Original design by Michaela Martin.
30 Mar. 2022

2023 Update

 Blue Pencil 2D Drawing Tools 
 Cached playback improvements 
Animation performance improvements
USD across Maya's toolset
USD in Bifrost
 Bifrost updates 
 Enhanced Boolean toolset 
 Retopologize enhancements  
 Faster manipulation of mesh components 
 QuadDraw performance improvements 
 New mesh wireframe opacity settings 
 Rigging improvements for better precision 
 A more artist-friendly Maya 
 New interactive tutorials 
 Faster Rendering Experience with Arnold 
Unreal Live Link for Maya (version 1.1)
 
NEXT
2022
15 Dec. 2021

Unreal Live Link for Maya

 Simplified installer experience 
 Stream scene timecode to Unreal 
Blendshapes support
Support for camera attributes
Support for lighting adjustments
 Stream joint transforms to Unreal 
 Back version support (Maya 2018+) 
Character by create3dcharacters.com
 PREV
08 Dec. 2021

2022.3 Update

 Better control of your models 
Improved USD
Rigging enhancements
Bifrost updates
 Amplified rendering 
 Substance support 
Image courtesy of​ Prasanth Chundakkattil
22 Sep. 2021

2022.2 Update

Deformation control
Improved Application Home
New options in Script Editor
Added USD support
Improved Bifrost
Image courtesy of Yuriy Dulich
29 Jul. 2021

2022.1 Update

Search feature
New Application Home
Interactive tutorials
Open framework for customized interactive tutorials
Quick tour
Return of Viewcube
Additional Component tag options
Deformer updates
24 Mar. 2021

2022 Update

Seamless USD integration
New Ghosting Editor
Additive animation clips
Smooth (Gaussian) filter in the Graph Editor
Component Tags
Morph Deformer
New Sweep Mesh tool
Create VR for Maya
Smoother startup experience
Python 3
Cached Playback support in the Time Editor
Peak Removal filter in the Graph Editor
New Auto Tangent types
Deformer Falloffs
Skin Bunding using Proximity Wrap
Game Vertex Count plugin
Arnold 6.2
NEXT
2021
08 Dec. 2020

2020.4 Update

Drag and drop Maya curves into Bifrost graphs
New fields system in Bifrost
Bifrost volume tool improvements
Aero solver improvements
Substance plugin update
Bifrost graph shape nodes
Bifrost scatter pack
MPM solver: Accurate collisions and self-collisions
Instantly terminate Bifrost simulations
Motion Library update
 PREV
07 Oct. 2020

2020.3 Update

Paint Skin Weights Tool improvements
Merge BaseAnimation layer on import
Script Editor improvements: New RMB menu and hotkeys for managing tabs
Updated ATF plugin: Catia V5 R6 2020 and JT support
HumanIK: Neck Motion Reduction setting
New Show Animated Shapes option in the Graph Editor
Import Standard Surface with FBX
Image courtesy of Tsubasa Nakai
28 May 2020

2020.2 Update

Substance plugin update: New scripting commands and upgraded UI
Arnold for Maya update: Export Arnold scene data in USD format
Bifrost for Maya update
SEE UPDATES
Image courtesy of Massimo Righi
17 Mar. 2020

2020.1 Update

Time Slider Bookmark Improvements: Interactively move and scale bookmarks
NEXT
2020
07 Apr. 2020

2019.3 Update

Vertical splitter bar in the Outliner
New Sets sub-menu in the Outliner
Reserve unloaded namespaces option
 Image courtesy of Amaru Zeas 
 PREV
NEXT
2019
29 Nov. 2018

2018.5 Update

Metalness port visible in Hypershade
Image courtesy of Lucas Sinewe
 PREV
NEXT
14 Ago. 2018

2018.4 Update

Arnold viewport render region
Improved experience creating file nodes for large images
Color accuracy in Viewport 2.0 for .tx images
Image courtesy of Fabrizio Arzani
Image courtesy of Massimo Righi
25 Jul. 2017

2018 Update

NEXT
2018
06 Jun. 2017

2017.4 Update

Image courtesy of Tomas Kral
 PREV
15 Sep. 2016

2017.1 Update

Improved support for GPU-accelerated deformers using NVIDIA drivers
Support for switching OpenColorIO contexts
PySide2 support
Image courtesy of Rodolfo Galvez
NEXT
2017
 PREV
09 Sep. 2015

2016.1 Update

NEXT