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Arnold
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See how Arnold has evolved.
Since 1998, Arnold has brought top-quality updates to help you render faster and with more flexibility. We continue to focus on bringing you powerful, yet easy-to use rendering experiences so that you can deliver beautiful and predictable results.
Image courtesy of Evolux Creative Studio
TIMELINE
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Resources
Resources
Arnold 7
Arnold 7
29 Mar. 2023
Arnold 7.2.1
Distance Shader
Global Light Sampling
USD Improvements
More
SEE UPDATES
SEE UPDATES
Image courtesy of Roberto Digiglio
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Image courtesy of Nicolas Morel.
Image courtesy of Evolux Creative Studio
29 Mar. 2023
Arnold 7.2
Native Support for Apple CPUs
Color Management in Arnold for 3ds Max 2024
USD Improvements
Improved Workflow for Texture Files
More
SEE UPDATES
SEE UPDATES
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Image courtesy of Nicolas Morel.
16 Nov. 2022
Arnold 7.1.4
Native Support for Apple CPUs
USD Improvements
Improved Workflow for Texture Files
Improved Log Window in Arnold for Maya
Import and Export of Imager Presets in Arnold for Maya and Arnold for Cinema4D
Improved Light Manipulators in Arnold for Katana
More
SEE UPDATES
SEE UPDATES
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03 Aug. 2022
Arnold 7.1.3
Improved Volume Rendering
USD Improvements
Arnold 3ds Max Scene Converter
Other
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SEE UPDATES
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Image courtesy of Heribert Raab
30 Mar. 2022
Arnold 7.1
OptiX 7 Denoiser
Triplanar shader
USD enhancements
Interactivity improvements
More
SEE UPDATES
SEE UPDATES
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Image courtesy of Lee Griggs
18 Oct. 2021
Arnold 7
Boosted performance
Enhanced post-processing nodes
Technical improvements
GPU scalability
USD enhancements
SEE UPDATES
SEE UPDATES
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NEW UPDATE
Arnold 6
Arnold 6
04 Feb. 2021
Arnold 6.2
Bloom in imager
Light Mixer imager
Noice denoiser imager
OptiX denoiser imager
GPU Improvements
Enhanced USD Support
OpenColorIO v2 integration
SEE UPDATES
SEE UPDATES
Image courtesy of Lee Griggs
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28 Oct. 2020
Arnold 6.1
New post-processing nodes
Nested Dielectrics
GPU Improvements
USD Enhancements
SEE UPDATES
SEE UPDATES
Image courtesy of Lee Griggs
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10 Dec. 2019
Arnold 6
Arnold GPU
Dielectric microfacet multiple scattering
Faster creased subdivisions
Improved Oren-Nayer Diffuse Roughness Mapping
More accurate albedo AOVs
Improved rough thin-wall transmission in standard_surface
Progressive rendering improvements
Physial Sky Shader Improvements
SEE UPDATES
SEE UPDATES
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Arnold 5
Arnold 5
31 Jul. 2019
Arnold 5.4
Support for Bifrost
GPU support for OSL
GPU support for Open VDB
GPU support for Volume displacement and volume sample shaders
Clip Geo shader
Faster convergence rate with adaptive sampling
Less noise in progressive sampling
Alembic support improvements
enhanced MaterialX support
SEE UPDATES
Image courtesy of Lee Griggs
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18 Mar. 2019
Arnold 5.3
GPU rendering (BETA)
Improved adaptive sampling
Improved skydome sampling
Visible lights
Enhanced usability for Standard Surface
SEE UPDATES
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10 Aug. 2018
Arnold 5.2
Cell Noise shader
Sheen function in the Standard Surface shader
Texture baking supported with a native render-to-texture
Improved sampling of spherical lights
Faster adaptive subdivision
Built-in Volume ID and Depth AOVs
Cryptomatte
SEE UPDATES
Image courtesy of Lee Griggs
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09 Apr. 2018
Arnold 5.1
Adaptive sampling
Denoiser (noice)
Denoiser (OptiX)
Alembic support
Operators
Toon Shader
SEE UPDATES
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12 Apr. 2017
Arnold 5
Simpler C++ API
Better samplers
Added shaders
OSL Support
Light Path Expressions (LPEs)
Improved color management
SEE UPDATES
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