Welcome to our remote studio! We’re creating a 3D sequence called Mklali’s Mission. Click through the different stations to discover more about each step of the process.

Start the Mission

ABOUT THIS PROJECT

Oh, hi there! Welcome to our small remote studio.

We’re producing an epic 3D sequence called Mkali's Mission using each of the tools in the Media & Entertainment Collection – Maya, 3ds Max, Arnold, Bifrost for Maya, and Mudbox – as well as Shotgun for production tracking and reviews.

Mkali's Mission follows a fearless warrior Mkali and her sidekick Suluwo on a quest to destroy the headquarters of The Loyalist Brigade - an evil government imparting distress and horror across the nation. Read more about the story in our recent 

blog post.
Join us behind the scenes on this journey from creating the initial concept to the final render.

PRODUCTION MANAGEMENT

Ken LaRue
Production Manager

Crystal Lake, USA

Ken wears a lot of hats in this production - from finances to making sure everything is running on schedule. With the help of Shotgun, Ken monitors and gives feedback on artists’ work to make sure production is running smoothly and on time.

Read about Ken’s journey of setting up the remote studioTake a look at the process for developing the story behind Mkali’s Mission
Meeting with contractors.
Review and feedback for bunker in Shotgun.
Feedback in Shotgun.
Feedback for Mkali's crossbow in Shotgun.
Meeting virtually with contractors worldwide.
Project management and reviews in Shotgun.

CONCEPT ART

Calum Alexander Watt
Concept artist

Eastbourne, UK

This is where our story begins to take shape.  
Cal had the vital task of visually defining the look and feel of our story from the composition of key shots to our heroine’s clothing. Once finalized, the art will be used as a reference guide for modelers, riggers, animators, and FX artists. 

Final concept art for Mkali and Suluwo.
Original four concepts for characters.
Storyboard creation in Sketchbook Pro.
Mkali final concept art created in Sketchbook Pro.
Watch Calum create the storyboard in Sketchbook Pro.
Watch Calum create Mkali's final concept art in Sketchbook Pro.

COLOR KEY

Hanping Zhao
Color key artist

Vancouver, CA

Photoshop

Building on the concept art, Hanping was responsible for creating the overall mood and emotion through color. Once Hanping sets the mood, our lighting and rendering artists can use the color key as a guide for their work.

Images
Videos
Final color key for Mkali.
Final color key for the environment.
Second version of color key.
Initial version of color key.

MODELING

With concept art and color key in hand, our modelers can now embark on the creation of our 3D models. 

Environment
Andres Saarnak
Snowmobile
Adrian Wise
Weapons
Steve Talkowski
Mkali
Jacques Dell
Andres Saarnak
Adrian Wise
Steve Talkowski
Jacques Dell

MODELING

Andres Saarnak
3D Modeler

Hiiumaa, Estonia

Andres worked in 3ds Max to create the snow-covered scene and the Loyalist Brigade bunker.

Modeling the environment in 3ds Max using the concept art as a reference.
Refining the environment in 3ds Max.
Final render of the environment.
Final render of the environment.
Watch Andres create the environment for Mkali's Mission in 3ds Max.
Andres Saarnak
Adrian Wise
Steve Talkowski
Jacques Dell

MODELING

Adrian Wise
3D Modeler

Happisburgh, UK

What’s a champion without her steed? Adrian worked on modeling Mkali’s ultra-sleek (and fast!) snowmobile.

Four views of the snowmobile in 3ds Max.
Modeling and matching the concept art of the snowmobile in 3ds Max.
Refining the suspension of the snowmobile in 3ds Max.
Final render of the snowmobile in 3ds Max.
Watch Adrian model the snowmobile in 3ds Max.
Andres Saarnak
Adrian Wise
Steve Talkowski
Jacques Dell

MODELING

Steve Talkowski
3D Modeler

Los Angeles, USA

Steve worked on our heroine’s weapons, including her mighty crossbow.

Modeling Mkali's crossbow in Maya.
Modeling Mkali's crossbow in Maya.
Modeling Mkali's crossbow in Maya.
Modeling Mkali's crossbow in Maya.
Watch Steve model Mkali's crossbow in Maya.
Andres Saarnak
Adrian Wise
Steve Talkowski
Jacques Dell

MODELING

Jacques Dell
3D Modeler

Melbourne, AU

Beauty is in the details. Jacques worked on modeling and texturing our champion, Mkali and her props.

Sculpting fine details of Mkali's face in Mudbox.
Modeling Mkali's body in Maya.
Refining details of Mkali's uniform in Maya.
Final render of Mkali in Maya.
Watch Jacques create the model of Mkali's uniform in Maya.
Watch Jacques sculpt the details of Mkali in Mudbox.

RIGGING

Charles Wardlaw
Rigger

Toronto, CA

Now that our 3D models have taken shape, Charles can give our models their skeleton, or a network of movements, that imitate their real-life counterparts. From these rigs, our animators can breathe life into the models.

Images
Videos
Rigging the snowmobile in Maya with custom scripts.
Rigging the snowmobile's handlebars in Maya.
Rigging the snowmobile in Maya.
Rigging the snowmobile in Maya.

ANIMATION

With the rigs in place, our animators can now give our characters and props movement and put our story into action.

Animation Blocking
Benoit Prevost
Character Animation
Coming Soon

Benoit Prevost

More Coming Soon

ANIMATION

Benoit Prevost
Animation blocking

Montreal, CA

Benoit is working on the animation blocking - establishing key timing and placements of our characters and props before we animate the 3D models.

Creating the camera rig for the animation in Maya.
Creating the camera rig for the animation in Maya.
Creating the animation blocking for previz in Maya.
Creating the animation blocking for previz in Maya.
Watch Benoit create the animation blocking for previz in Maya.
Watch Benoit create the camera rig for animation in Maya.

FX (Coming soon)

This is where the magic happens. Our FX team is hard at work creating snowy witchcraft and explosions.  

Stay tuned for more or watch our progress on 

AREA.

LOOK DEV (Coming soon)

Our Look Development team is fine-tuning all the stylized details of Mkali’s Mission from textures to shading. 

Check back soon for updates or follow our progress on the 

blog.

COMPOSITING (Coming soon)

This is where our 3D elements all come together. 
Our compositor will take all the 3D elements and combine them to create one beautiful, cohesive masterpiece. 

Come back soon for updates or follow our progress on 

AREA.

LIGHTING & RENDERING (Coming soon)

The final phase. 
Lighting and rendering is where all the team’s hard work comes into fruition.

Come back soon for updates or follow our progress on the 

blog.

Production Manager

Concept

Color Key

Modeling

Rigging

Look Dev

Compositing

(Coming Soon)

Animaton

FX

(Coming Soon)

Lighting & Rendering

(Coming Soon)