MAY 04-06, 2021
Reimagining tomorrow at FMX 2021 with 6 sessions on the future of Film, TV, and games

Image courtesy of Prasanth Chundakkattil

06

SESSIONS AND LIVE Q&AS

13

INDUSTRY GAME CHANGERS

LEARNING OPPORTUNITIES

06

SESSIONS AND LIVE Q&AS

13

INDUSTRY GAME CHANGERS

LEARNING OPPORTUNITIES

06

SESSIONS AND LIVE Q&AS

13

INDUSTRY GAME CHANGERS

LEARNING OPPORTUNITIES
SESSIONS

UPCOMING

Framestore

May 04, 2021 | 1:30 - 2:15 PM CET | ROOM T

Superpowers, CG Sets, and LEDs: Framestore’s work on Project Power Speaker

From alluring superpowers to high-powered action sequences, Framestore’s Lead FX TD, Jimmy Leung, will discuss the studio’s innovative work bringing Project Power to life, including LED technology.

UPCOMING

Phil Radford

May 04, 2021 | 3:00PM - 4:00 PM CET | ROOM T

Late-night experiments with Bifrost

New to visual programming? No problem. Bifrost’s library of pre-built graphs makes it quick and easy to craft serious effects right out-of-the-box. Get to know Bifrost’s latest features through the experimental art of Phil Radford.

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UPCOMING

May 04, 2021 | 4:30 - 5:30 PM CET | ROOM T

Mkali’s Mission: Creating and collaborating at a distance

Join the panel of artists behind Mkali's Mission as they share the challenges and benefits of remote work, the tools that have facilitated collaboration such as Shotgun, and the learnings that have come out of this journey.

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UPCOMING

May 05, 2021 | 6:45 - 7:30 PM CET | ROOM F

Retopology Tools in 3ds Max

3ds Max Artist, Eloi Andaluz Fullà, shares how 3ds Max’s retopology tools speed up the creative process by allowing you to automatically optimize your high-resolution models.

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UPCOMING

Amaru Zeas

May 05, 2021 | 8:15 - 9:00 PM CET | ROOM F

What is USD? An intro to Universal Scene Description in production

What is USD? What problems does it solved? Why does it matter? Join our USD session for an intro to the open-source software, and discover the work Autodesk is doing on USD.

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UPCOMING

HP

May 5, 2021 | 9:45 - 10:30 PM CET | ROOM F

Show & Tell: Collaborating on ‘The Living System’

Artists Shane Griffin (3ds Max) and Bradley Munkowitz (Maya & Bifrost) will share their awe-inspiring work on ‘The Living System’, a Z by HP project about energy, creative collaboration, and adaptive environments.

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SPEAKERS

JIMMY LEUNG

Lead FX TD on Project Power, Framestore

PHIL RADFORD

Maya Generalist, Strangebox

KEN LA RUE

Digital Content Specialist, Autodesk 

PATRICK LEMAY

Quality Assurance Analyst, Autodesk

ALEXANDRA PAPOUCHINA

CG Artist

ARVID SCHNEIDER

Senior Visual Effects Artist

ADRIAN WISE

3D Artist

KONSTANTINOS ZACHARAKIS

Freelance Director/Animator

ELOI ANDALUZ FULLA

VFX Specialist, Effective TDs

LOGAN FOSTER

Product Owner, 3ds Max, Autodesk

WILL TELFORD

Sr. Product Owner, USD and Rigging, Autodesk

BRADLEY MUNKOWITZ

Director x Digital Artist, GMUNK

SHANE GRIFFIN

Artist / Director, Grif Studio, Grif Studio

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Tickets can be purchased through FMX. 

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