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See how Maya has evolved.
Over the years, Maya has delivered top-quality updates to help you work faster and more efficiently. We continue to focus on creating more artist-friendly experiences across disciplines.
Image courtesy of Olga Dannik
TIMELINE
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Resources
2023
NEW UPDATE
2023
5 Dec. 2022
2023.3 Update
Global Scaling for Proximity Wrap
Optimized left-drag behavior
Hypershade preferences
Autodesk Translation Framework (ATF)
Improvements to USD and Arnold
Bifrost 2.6 (requires separate download)
SEE UPDATES
Image courtesy of Olga Dannik
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14 Sep. 2022
2023.2 Update
Animation Performance Improvements
Evaluation Toolkit Updates
New Graph Editor Tangent Controls
Blue Pencil Improvements
New Joint Draw Style
UVPin, Proximity Pin and skinCluster Improvements
Unreal Live Link for Maya (version 2.1)
SEE UPDATES
Image courtesy of Olga Dannik
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20 July. 2022
Unreal Live Link for Maya 2.0
New UI Layout
Asset Linking
Bi-Directional Playhead
Creation of Unreal assets directly in the Maya UI
Character streaming can be paused
SEE UPDATES
Model courtesy of
artcore-studios.com
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15 Jun. 2022
2023.1 Update
New Options for Boolean Operations
Vertex Color Changes
Improved USD Integration
Capabilities in Arnold
Operator SDK in Bifrost
(requires seperate download)
Other capabilities in Bifrost
(requires seperate download)
SEE UPDATES
Image courtesy of Kevin Beckers. Original design by Michaela Martin.
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30 Mar. 2022
2023 Update
Blue Pencil 2D Drawing Tools
Cached playback improvements
Animation performance improvements
USD across Maya's toolset
USD in Bifrost
Bifrost updates
Enhanced Boolean toolset
Retopologize enhancements
Faster manipulation of mesh components
QuadDraw performance improvements
New mesh wireframe opacity settings
Rigging improvements for better precision
A more artist-friendly Maya
New interactive tutorials
Faster Rendering Experience with Arnold
Unreal Live Link for Maya (version 1.1)
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2022
2022
15 Dec. 2021
Unreal Live Link for Maya
Simplified installer experience
Stream scene timecode to Unreal
Blendshapes support
Support for camera attributes
Support for lighting adjustments
Stream joint transforms to Unreal
Back version support (Maya 2018+)
Character by create3dcharacters.com
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08 Dec. 2021
2022.3 Update
Better control of your models
Improved USD
Rigging enhancements
Bifrost updates
Amplified rendering
Substance support
Image courtesy of​ Prasanth Chundakkattil
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22 Sep. 2021
2022.2 Update
Deformation control
Improved Application Home
New options in Script Editor
Added USD support
Improved Bifrost
Image courtesy of Yuriy Dulich
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29 Jul. 2021
2022.1 Update
Search feature
New Application Home
Interactive tutorials
Open framework for customized interactive tutorials
Quick tour
Return of Viewcube
Additional Component tag options
Deformer updates
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24 Mar. 2021
2022 Update
Seamless USD integration
New Ghosting Editor
Additive animation clips
Smooth (Gaussian) filter in the Graph Editor
Component Tags
Morph Deformer
New Sweep Mesh tool
Create VR for Maya
Smoother startup experience
Python 3
Cached Playback support in the Time Editor
Peak Removal filter in the Graph Editor
New Auto Tangent types
Deformer Falloffs
Skin Bunding using Proximity Wrap
Game Vertex Count plugin
Arnold 6.2
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2020
2021
08 Dec. 2020
2020.4 Update
Drag and drop Maya curves into Bifrost graphs
New fields system in Bifrost
Bifrost volume tool improvements
Aero solver improvements
Arnold 6.1 integrated
Substance plugin update
Bifrost graph shape nodes
Bifrost scatter pack
MPM solver: Accurate collisions and self-collisions
Instantly terminate Bifrost simulations
Motion Library update
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07 Oct. 2020
2020.3 Update
Paint Skin Weights Tool improvements
Merge BaseAnimation layer on import
Script Editor improvements: New RMB menu and hotkeys for managing tabs
Updated ATF plugin: Catia V5 R6 2020 and JT support
HumanIK: Neck Motion Reduction setting
New Show Animated Shapes option in the Graph Editor
Bifrost 2.1
Import Standard Surface with FBX
SEE UPDATES
Image courtesy of Tsubasa Nakai
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28 May 2020
2020.2 Update
Target Weld Tool: Preserve UVs option
Vertical Splitter Bar for Outliner
New Outliner Sets contextual menu
Reserve namespaces for unloaded references
Run Viewport 2.0 in OpenGL mode on a remote desktop
Substance plugin update: New scripting commands and upgraded UI
Arnold for Maya update: Export Arnold scene data in USD format
Bifrost for Maya update
SEE UPDATES
Image courtesy of Massimo Righi
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17 Mar. 2020
2020.1 Update
Native Plugin for Rokoko's Motion Library
A Guide to Getting Started with the Motion Library Plugin in Maya
Time Slider Bookmark Improvements: Interactively move and scale bookmarks
SEE UPDATES
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10 Dec. 2020
2020 Update
60+ Animation Features
Cached Playback updates
Animation Bookmarks
Arnold GPU
Bifrost for Maya
Viewport Improvements
Remesh Tool
Retopologize Tool
Rigging Improvements
SEE UPDATES
PREV
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2019
2020
07 Apr. 2020
2019.3 Update
Vertical splitter bar in the Outliner
New Sets sub-menu in the Outliner
Reserve unloaded namespaces option
SEE UPDATES
Image courtesy of Amaru Zeas
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31 Jul. 2019
2019.2 Update
Bifrost for Maya visual programming environment
Physically-based solvers for aerodynamics and combustion
Material Point Method (MPM) solver for granular and cloth simulation
New high-performance particle system
Rendering-friendly instancing
Final-pixel previews of effects in the Arnold Viewport
New Substance 2.0 plugin
Render Setup and Light Editor improvements
FBX 2019.5
SEE UPDATES
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29 May 2019
2019.1 Update
Render Setup and Light Editor improvements
Cached Playback updates
Outliner option in Interface Preferences
New Launch Scene Lint window tool in Evaluation Toolkit
SEE UPDATES
Image courtesy of Luminous Creative Imaging
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15 Jan. 2019
2019 Update
Cached Playback
Arnold updates in Viewport 2.0
Faster snapping, selection, and scene loading in Viewport 2.0
Butterworth filter in the Graph Editor
Key Reducer in the Graph Editor
Prune and smooth weight options in the Bake Deformer
New sample characters in the Content Browser
Pipeline integration improvements
SEE UPDATES
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2018
2019
29 Nov. 2018
2018.5 Update
FBX 2019.2
Metalness port visible in Hypershade
Image courtesy of Lucas Sinewe
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14 Ago. 2018
2018.4 Update
Suspend Refresh option in the Time Editor
Render Setup import/export improvements
Arnold viewport render region
Improved experience creating file nodes for large images
Color accuracy in Viewport 2.0 for .tx images
Optional skeleton coloring in the Bake Deformer
SEE UPDATES
Image courtesy of Fabrizio Arzani
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02 Mai. 2018
2018.3 Update
Graph Editor Auto Frame
MASH node workflow enhancements
Smart presets
Arnold 5.1 integrated
Render Setup improvements
New Profiler view options
Wire Deformer GPU support
New Bind to Original Geometry option in the Wire Deformer
UV editor improvements to streamline workflows
Viewport 2.0 API improvements
Depth in Viewport 2.0 playblasts
Alembic 1.75 integrated
Faster Windows installer
SEE UPDATES
Image courtesy of Darko Mitev
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18 Dec. 2017
2018.2 Update
Improved FBX export of curves with long tangents
Faster Windows installer
bifrostShape attributes
SEE UPDATES
Image courtesy of Massimo Righi
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14 Sep. 2017
2018.1 Update
Unity neutral tone-map
Easier import of template or preset files during batch rendering
SEE UPDATES
Image courtesy of Tomas Kral
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25 Jul. 2017
2018 Update
New UV Editor
Topological symmetry support
Single top-level symmetry control
Vector displacement map stamps
Improved shape authoring workflow
Animation workflow updates
New Dynamics MASH node
Improvements to the Type Tool
Arnold 5 integrated
SEE UPDATES
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2017
2018
06 Jun. 2017
2017.4 Update
Export meshes as BIF files
Bifrost Ocean Simulation System (BOSS) improvements
New input space rule in Color Management preferences
SEE UPDATES
Image courtesy of Tomas Kral
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27 Feb. 2017
2017.3 Update
Viewport 2.0 Enhancements
New UV Editor
3D Cut and Sew UV tool
Symmetrize command
Quad Draw tool improvements
Force Parallel option in Bevel tool
Improved time preferences and frame rate import
New Delta Mush attributes
Tension Deformer
Bake Deformer
Set initial state for Bifrost Fluids
New Bifrost Fluids sample scenes
Xgen interactive grooming improvements (will there be a link?)
New World and Placer MASH nodes
Live link to Adobe After Effects
Curve Warp Deformer Enhancements
SEE UPDATES
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30 Nov. 2016
2017.2 Update
Graph Editor improvements
New Bifrost Foam features
Bifrost Fluids Kill Field improvements
Versioning with Connected Conform
Improved Bifrost Ocean Simulation System (BOSS)
New Render Setup features
Image-based lighting (IBL) support for the hardware renderer in Hypershade
SEE UPDATES
Image courtesy of Caglar Comez
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15 Sep. 2016
2017.1 Update
Improvements to Graph Editor length controls
Time Change Undo preferences (will there be a link?)
Improved support for GPU-accelerated deformers using NVIDIA drivers
Option to enable/disable color management for new scenes
Support for switching OpenColorIO contexts
PySide2 support
SEE UPDATES
Image courtesy of Rodolfo Galvez
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25 Jul. 2016
2017 Update
Bifrost Ocean Simulation System (BOSS)
Bifrost Fluids updates: Motion Fields, Kill Fields, Viscosity, and Erosion
Arnold becomes built-in renderer
New Render Setup features
Sequence rendering in UI
Viewport 2.0 improvements
Hair object in Hypershade material viewer
MASH improvements
Time Editor
Updated Graph Editor
Shape Editor improvements
Clone Target Tool
Interactive hair grooming with Xgen
Workspaces
Evaluation Toolkit
SEE UPDATES
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2016
2017
18 Apr. 2016
2016.2 Update
MASH procedural animation toolset
Quick Rig tool
HIK roll-bone improvements
Shape Editor
Pose Editor
Animation Controller node
Symmetry workflow overhaul
New UV Editor tools
Re-designed Custom Pivot workflow
Re-designed Mirror command
Conform Mesh operation and Flip command
Mesh Cleanup option
New Render Setup system
Light Editor
Pause Viewport 2.0 and Material Viewer in Hypershade
New Content Browser
SEE UPDATES
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09 Sep. 2015
2016.1 Update
Improved LOD (Level of Detail) workflow
Game Exporter improvements
Type Tool
SVG Tool
Updated Character Controls
New LookdevKit shading nodes
Shader plugin creation using OpenGL API
Color management improvements
Nucleus dynamics support in Evaluation Manager
Improved XGen Sculpt Guides Tool
SEE UPDATES
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16 Apr. 2015
2016 Update
XGen
Parallel Rig Evaluation
Profiler tool
Modeling Toolkit integration
Sculpting toolset
Improved Bevel algorithm
New brush-based sculpting tools for interactive UV editing
Motion trail improvements
Delta Mush Deformer
Blend Shape Editor update
Forward Axis attributes in Advanced IK handle Twist Controls
Revamped Hypershade
New Viewport 2.0 features
New Bifrost Fluids effects: Aero, Foam, and guided liquid simulations
Soft bodies use nDynamics
SEE UPDATES
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